![]() ![]() ![]() Vodka girl’s (from honkai impact) outfits for Kemono.Making another bike, this time a mini bike.Finishing the last Rikugou armor and also a Rikugou maid outfit that i never finished due to a creative block.Things i wanna do but not sure how realistic it is to do it this year considering all the things above: Modernizing and releasing several more personal use items.Misc small projects on my to do list that i havent had the chance to finish last year such as releasing a public version of the AMH 2.0 train.Launching a new side brand for the collaboration mentioned above.More updates to existing items such as bulge and thunder thighs versions for kemono clothes.Modeling work starts on the new anime body.A sorts of a remaster and a public release of another personal use item that was just sitting and gathering dust in my inventory, more on that later on in this post.And in order to do that i will be partnering up with several creators to produce this content for its release, so that alone might take up to a year to do. So just like in the video game console business, it needs to come with compelling array of launch title outfits and just have a general base of practical everyday clothing that people can start using on day one, without having to walk around naked. Not only that, in order to not just to compete with normie bodies but even have a chance at recapturing just a fraction of the success that the Kemono had, the new body will need to NOT be just one of those random bodies with nothing to wear that people buy and use for a few days before they go back to their daily drivers and than forget they even have it. It will take a lot of time to make sure everything works right and there are no rigging or triangulation problems, some hard lessons were learned from the development of my previous bodies such as the triangulation on the kemono being all over the place. The reason its the biggest project is because mesh on SL has come a long way since the simple days of Kemono and Avatar 2.0, there are so many more weights and bones to worry about now with bento and fitted mesh as well as more exciting new mesh technologies on the horizon that are being planned by the new devs at LL, such as morphs(shape keys/blend shapes), so i will need to future proof the new body so that it wouldnt go the same way the Kemono did when fitted mesh came around. ![]() 2023 is going to be a big and busy year for me because i will be undertaking probably the biggest project of my life time, which is the new anime body. Ok so as 2023 has rolled around and i think its time to give you guys a bit of a roadmap for some of the more note worthy things i have planned for this year. ![]()
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